Mam fajny skrypt na urozmaicenie Waszego OTS to jest skrypt, który umożliwia lowienie skarbow. w data\actions\scripts tworzymy nowy plik "fishing.lua", ale moze juz taki być... w silnikach zazwyczaj jest. I tym pliku wpisujemy:
-- fishing by Adrikos--
function onUse(cid, item, frompos, item2, topos) -- itemid means that is a creature if item2.itemid == 490 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 491 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 492 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 618 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 619 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 620 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 622 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 623 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2466,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 624 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 625 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 626 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2470,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 627 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 628 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2667,1) end doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 629 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,1) if random_number<=skill_level then doPlayerAddItem(cid,2471,1) end doPlayerAddSkillTry(cid,6,1) else return 0 end return 1 end
A w data\actions dopisujemy linijke: <action itemid="2580" script="fishing.lua" allowfaruse="1"/>
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